Thursday, June 25, 2009
Poptropica Account for TG Users
I created this account especially for TG Users who are lazy enough to create their own trial account.
UN: tgph
PW: totalgirl
*don't change the password. if you're too stubborn to give way for others, fine! I'll just create another. >;)
Cheat Codes
Code | Effect
Ctrl + Shift + R | Randomize your Poptropica character (may or may not acquire a handheld item, such as a basketball or cell phone)Ctrl + Shift + P | Character wears a pumpkin mask
Ctrl + Shift + S | Change your character’s skin color.
Ctrl + Shift + H | Change your character’s hair color. (At first it may just show some computer history, but click on the Poptropica screen once and press “H” only and it’ll change hair color.)
Ctrl + Shift + 1 | Your character does the laughing emote. (This can be done outside of multiplayer rooms, too.)
Ctrl + Shift + 2 | Your character does the crying emote. (This can be done outside of multiplayer rooms, too.)
Ctrl + Shift + 3 | Your character does the angry emote, with your face getting red and then bouncing up.
Ctrl + Shift + 4 | Your character does the jumping emote. (This can be done outside of multiplayer rooms, too.)
F12 | A white bar will appear at the bottom of the gamescreen, and you will be able to type on it. If you can’t get the white bar on, try clicking on the Poptropica screen and pressing the F12 button again. Pressing “Enter” removes any text you have typed, pressing “Backspace” will delete a letter one at a time, and pressing “F12″ again will remove the white bar. This can be useful for making videos where you need to communicate with the viewers at the same time.
Holding Black Juice
- Travel on the Blimp to 24 Carrot Island.
- Enter the Carrot King Diner.
- Go to the “Change Your Hair Color” Section of the Diner. Click on it, which will open up a screen with various colors in containers.
- Fill the cup with white.
- As your Poptropican drinks it, press down on Ctrl+Shift+S.
- Your mouse should become a swirl. Close down the tab.
- Re-enter your account. Your Poptropican should be holding a cup with black liquid in it!
Standing On Rope
- Find a rope somewhere on Poptropica (example: the rope leading up to the blimp).
- Climb halfway up the rope (stay somewhere around the middle of the rope).
- Now press crtl+shift+1, 2, 3, or 4. (4 doesn’t really work well)
- Your character should now be standing in midair, near or behind the rope! (Note: If you attempt to move along the rope again, it will return to normal.)
Laugh With an Angry Face
- Using the Ctrl + Shift + 3 glitch, make your character do the angry emote.
- Just as the animation of the emote reaches to the part where the face gets red, hit Ctrl + Shift + 4 (the jumping emote).
- Your character will now jump in the air smiling, but with an angry red face!
- When your character descends to the ground, he/she will return to normal.
Phone Codes
The cell phone can be found at Mountains of the Moon, at Nabooti Island.
If your phone does not work or is not letting you get any of these items, try this:
Press [Tools] on your internet browser, then press [Delete Browsing History...].
Now [Delete] Temporary Internet Files and Cookies.
If this does not work there might be a glitch on Poptropica’s end.
Here is a list of codes that you can enter on your phone to receive items:
NOTE: If you use one of these codes it can get rid of the costume you are wearing. Also, these will not appear in your inventory, but only as clothing on your character.
Code | Item Name
1225. Santa Hat and Sack
911. Police Outfit
411. Brain Helmet
1337. Nerdy Outfit (Comic Kid/Ned Noodlehead)
Source: poptropica.wordpress.com
Astro-Knights
- Go the village fountain, where there is a spaceship model.
- Jump up on the highest platform and crouch. You should pick up a gold coin.
- Then, go back to the museum next to the blimp. Inside, USE the gold coin to look around.
- Click on one of the books lying round the house and the guy will give you a library card.
- Go to the castle and go inside. Go to the library (first floor right). Collect the two books you need. (The Life of Mordred: A Cautionary Tale and The Mystical Weapons of Arturus)
- Then go to the section that it says on the library card and click on it. A stairway will appear and you go down.
- Collect the cheese and pull the lever. If you don't pull the lever, you will have to go back down later to reveal the dungeon tunnel. (Once you do, the monk and guards won't let you back in.) The small gate at the back should open.
- Exit and the monk should find you and tell you off. Leave the library and go to the king and queen and talk to them both. Accept their mission and receive the Coordinates page.
- Go to the final door (first floor left) and talk to the girl inside. Put the cheese on the ground and collect the robot mouse.
- Find the secret message on the table. Leave and head far right to the windmill area. Talk to the guy and get some manure.
- Enter the mill, climb into the loft and release the mill gear lock. Talk to the girl in the loft. She will give you a Cosmic Symbols password. Go to the fountain again and press the three symbols then press the center one. (You cannot enter these until you have the password card.)
- Enter, get the key and go out. Run back to the windmill climb it and push the windmill arms counter clockwise by jumping on them. It should open the roof.
- Go inside and power the machine with manure. Leave and go to the hay bales. Separate them and use the key to unlock the door. Go inside and scare the owl.
- Follow the owl out and release the mouse. The owl will eat it and follow you.
- Re-enter the hole in the ground, which is Mordred's laboratory. Run left and keep running into the wall. It will break. Run all the way to the end and enter the passage.
- You will find yourself in the jail cell. The alien will self-destruct. Click the owl and then click the little green fuel rod.
- Exit all the way out and head right. You will see the hoverboard that you restored floating in the marsh. Hop on it and head right until you see the crashed spaceship.
- Take the green fuel rod and drag it to the broken pipe. Since there is not enough fuel to reach any of the coordinates on the Coordinates page, enter X-56, Y-52* and press Launch.
* You will be wanting to know where these coordinates came from. First, grab the rope on the wheel mill in the swamp. (You may have already grabbed it.) Next, head right until you reach the castle. Climb up until you see the crossbow. Attach the rope to an arrow and shoot roughly to the upper left. It might take several times, but eventually it will stick in the door of the princess's room. Walk on the rope and enter the princess's room. Once in the princess's room, pick up the Princess's Note. Once you have this, exit her room and drop down to the ground, heading left. Go back to the Mordred exhibit and search under his bed. You will find the Missing Page from Mordred's Journal. At the very bottom of this page are the coordinates 56, 52.
Pewter Moon
- Once your spaceship crashes, head right, past the BUILD YOUR OWN SPACESHIP stand and enter the first building you come to. Talk to the guy to the left. Then, leave and head to the left.
- Talk to the guy about the Binary Bard.
- Continue to the left and stop at the BUILD YOUR OWN SPACESHIP stand that you passed earlier. Make a spaceship and leave, staying in orbit long enough to fully charge your shields.
Space, above Pewter Moon
- You have some choices now. You can go to the jungle planet at 15,15, the fire planet at 83,20, or the ice planet at 83,73. This walkthrough will go in order from personal belief of easiest to hardest.
- Head up and to the left until the tracker at the bottom says 15,15. Enter the planet.
Jungle Planet
- Start by dropping down to the floor. Head to the right and pick up the Laser Lance.
- Using the flowers to your left, bounce back up to the platform where your spaceship is.
- Wait until you see the swing to the right. Jump on it. Jump on the swing next to that, and the swing next to that. If you fall, use the flowers to get back up. When you are on the third and final swing, jump on the platform to the right and continue right.
- Talk to the knight and jump up to the cage he was talking about. Let the unicorn out.
- Defeat the Phoenix by avoiding the bird missiles and shooting at the bees when they come into range. When the Phoenix gets near you, click and hold to build up energy in the Laser Lance. Shoot at the Phoenix in this manner until you defeat it.
- You will appear in the spaceship. Click launch.
Space
- Head down and to the right until you see a message that says "Space Sharks Ahead"
- Shoot a space shark and it will chase you. Shoot another one, and then the third, until all three are following you. Let them stay close and head directly up until you see a message that says "Approaching Black Hole". The black hole is at X-85 Y-47. Once you see the black hole, veer and go around it. The space sharks will be sucked in.
- If you take only one or two, deal with the other sharks in this same manner. Land on the ice planet.
Ice Planet
- Jump on the ice and jump to the right, being careful not to land in the water or get hit by fish. Continue right. (There are seven icebergs that you have to jump on.)
- Talk to the knight and get the Force Shield from him.
- This is by far the easiest boss to defeat- just bounce his own projectiles back at the yellow lights on his body. (Only the snowballs will work)
- Once you defeat it, you will appear back in the spaceship. Press launch.
Space
- Head up and around the black hole. Head for 83, 20- the final planet we have to go to.
Fire Planet
- Jump on the platform to your right- you may have to wait until it sinks down. Repeat this process until you get to the fourth platform. Wait until the platform to your right sinks down, then jump over it and hopefully land on the last platform. If you miss, just go back to the start and try again. (* Alternately, jump to the 5th platform, and you can easily jump to the 6th when they are both moving downward.)
- Once you land successfully on the last platform, wait until it gets to its highest point and enter the volcano.
- You will quickly notice that there is a stream of hot air that pushes you back. However, there is a break of 3 or 4 seconds when you can run. Just follow the passageway and duck into the nearest nook before it blows again.
- Eventually, you will drop into a place where there is no current. There is a guardian, though. Just wait until it rolls into a ball heading towards you and jump over it. It might take a few tries.
- Talk to the knight and get the Ice Arrow.
- Continue to the left.
- Immediately jump on the chain in front of you and climb up. Swing to the next chain, and continue left until you are behind the dragon.
- Avoid the spikey mace tail thing, and jump up to the lever. Pull the lever, jump forward, and shoot the arrow into the dragon's mouth. Repeat two more times.
- You will appear in your spaceship. Press Launch.
Space
- According to the knights, there is an asteroid with a key on it. So your first course of action would be to search all over for a really big asteroid. But, since you are using this walkthrough, you can cheat. Just head for X- 11, Y-83.
- Try to avoid the asteroids and the ferocious alien shooters- they will wear down your shield.
Giant Asteroid
- Make your way up to the key. Pull it out, since you are The Chosen One, and enter the portal that appears.
Mordred's castle
- Drop down to the ground and talk to the princess. Give her the Laser Lance, the Force Shield, and the Ice Arrow.
- Oh no! It wasn't the princess after all! Solve the puzzle on the door and follow him through.
The Final Battle
- As Merlin, dodge the flying projectile that Binary Bard (Mordred) shoots at you. Go to the ground under him and pick up one of his bombs. Take it above the Bard's control chamber (below the glowing green orb) and drop it as the bomb explodes. Do this TWICE. (Merlin gets zapped.)
- Dodge the red zap blast and run right. *Duck down low* to avoid the spinning arms, and climb UP on the robot to reach the top. Jump to the Princess's pedestal and dodge any zaps.
- Jump to one of the overhead chandeliers as Mordred rolls right beneath you. When he tries to zap you, it brings the chandelier crashing down. When you do the same with a chandelier on the other side, the orb is knocked loose and the Princess is freed. With the Binary Bard defeated, you are transported home to receive a knighthood.
Just refer to xomonkeylovexoxo 's YouTube Channel
Big Nate
Big Nate Island:
- When you arrive, go down and you'll see Big Nate. Talk to him.
- Next, go right and go inside Klassic Komix. Walk to the right and you'll see a man. Talk to him and he'll ask you a favor.
- Go out and go left to go to Pop-In Shoppe. Go to the top floor and you'll see a comic piece on the green sofa. Get it then go out.
- Next, go right and enter Say Cheese Photo Studio then talk to the guy. Now, go right and on top of the light, you'll see one of the missing comic pieces. Go out. Now, go to the top of the Photo Studio. On the top right, you'll see one of the missing comic pieces.
- Then go all the way to the right until you see "Leaving Business District". Go right. Now, you're at the school. Go all the way to the right and you'll see a cement scaffold. Climb up and you'll see one of the missing comic strip pieces. Go down and enter the school. Next, go inside the Science Lab on the second floor.
- Go left and you'll see Mr. Bones the skeleton. Go on top of it and you'll see the missing comic piece. Next, click on the test tubes. Now mix the blue and yellow chemicals together. Now, turn the Bunser Burner to level 3. You now have your very own Stink Bomb! You might want to save it for later. Now, go out of the Lab then go right. At the top of the speakers, you'll see a missing comic piece also. Get it. Get out of the school then go right.
- Now, you're at the school playground. Climb up and enter. Play the "Go to Jail" game with Big Nate. If you win, he'll give you Peanut Butter Crackers. Next, go right and play Table Football with Big Nate. If you win, he'll give you "Big Nate's Practical Jokes". Next, go out and there, you'll see a flying piece of paper. Get it.
- Now, go down then right. Now you're at the Puffin Point. Go right and you'll see a lighthouse. Climb up and as you go, you'll see another flying piece of paper. Get it. Climb to the top of the lighthouse. Get the missing comic piece.
- Now go back to Klassic Komix. Look for the Big Nate Comic pieces in your inventory. Put it all together before you give it back to the man. It's just like a puzzle. When you've given the Comic Strip to the man, he'll give you chewing gum, plus the Comic Strip. (Nate's locker combination, 9305, is on the comic.)
- Next, go to Say Cheese Photo Studio. Swap the old picture for the scuba gear.
- Next, go back to the school. Now, go to the locker with lots of papers. Click on it and turn them to 9305. Next, click on the papers on the floor.
- Now, chew your gum in the hallway. The teacher will put you to detention.
- When inside, use your stink bomb. After that, go right and click on the green file cabinet. Now, go down and turn the power on. Go a little to the right and you'll see the school bell's clapper hanging from above. Get it then go out again.
- Next, go to the Puffin Point. Put on your scuba gear. Talk to the old man. Now dive down deep in the water and look for the old man's Lobster Trap. Give it back to him and he'll give you lobster pincers and the key to his jet ski.
- Climb up the lighthouse and use the lobster pincers to turn the light toward the school.
- Now go to the school. Climb to the top until you see the school bell. Now, go back to the Puffin Point and talk to the school's art teacher who's at the top of the lighthouse. Ask him if you may look through his telescope.
- Now, go down and use the old man's jet ski. This'll be a race between you and Big Nate. When you've beaten him, you'll be at the Seelsaw Rock. You'll see two seels at the top. Now, push them both to the left side of the rock then grab the map.
- Go back to the school playground. Get your Peanut Butter Crackers and put it on the center of the playground. The dog will dig it. After that, you'll see a box. Pull it out and open it. There, you'll see the time capsule. After that, the teacher will give you the island medallion but, too bad Big Nate got all the credit for all YOUR hard work!
Nabooti
Nabooti Island:
Leaving the blimp, go to the Museum. Go to the Nabooti Totem pole and talk to the person there. Then go to the plane at the left and get in the seat (FLY). The first place you should go is anywhere but Safari, Diamond mines and Giza. Locations of the 5 Jewels : Blue Nile Falls, Mountains of the Moon, Kaya Forests, Giza, and the Diamond Mines. So first go to :
The Blue Nile Falls - Get the chicken, fox, and corn feed across like this: First cross the chicken then the the feed then bring the chicken back and then take the fox across then go back and get the chicken. She will tell you what to do next. (You can jump hard to the far right, or climb from below. In the cave, you must jump off the tall stones as soon as you land on them.) After you get the Purple Jewel, climb up the left side to get the blue flower and return to Nabooti. Go to the lady at the stand that says "collects rare flowers" and give the flower to her, in exchange for the turban. Then go to the :
Mountains of the moon - In the top left corner, get the opuntia fruit then watch out for the goats and huge boulders. (This can be A LOT frustrating because you can easily fall all the way back down.) Go to the top right corner near the ice - beat the old man at Mancala, go in the cave, and get the cell phone. On the right side of the cave get the Red Jewel. Then go to:
Giza - Put on your turban and one of the tomb raiders will give you a shovel. You will see that a valuable item was recovered by the adventurer Vince. Go to the Kaya forests.
Kaya Forests - Use the opuntia fruit to lure the tortoise away, and dig up the elephant statue. There is also a gold nugget in the palm tree next to the second hut. Go to Nabooti and swap the nugget for a camera, and the elephant for the missing "fingo". Return it to the spirits in Kaya to get the Green Jewel. Go to Giza.
Giza - On the shovel, there is a phone number 555-6789. While Vince answers and his men run off, go to the bag and get the moonstone. Put it atop the Sphinx statue and the door will open. Keep walking forward until you reach a series of dashes on the wall ( -|-- ) on the wall. When you click on one, the other three rotate by 90°. Press each of the horizontal lines exactly once to make them all horizontal (- - - -) . This allows you to take the upper path and avoid the scorpion.
When you reach the set of four blocks, push them off either side to recreate the design on the wall below. This will open the wall. Push one or more across to jump from. When you climb down the rope and reach the chamber, the floor will collapse. (Unless you made note of the four hieroglyphics in the entryway. Remember the 4 in ascending order (man, sea, bird, eye) and jump on only those blocks to reach the top of the chamber. (You will find the rope hanging down to get back up.) Climb up the next rope. For the last puzzle, there are 2 big statues and 4 little statues. Count the dots on the little ones. Flip the switches that drop each little statue in order (1,2,3,4) before the sand covers the switches. The small mummy case opens to reveal the Blue Jewel.
Safari - Fly to the safari and get seven good photos for Zeke, who will give you a miner's hat. You will need it to enter the Diamond Mine.
Diamond Mine - Enter the mine area and set the timer that turns off the electric fence, then quickly scramble up the conveyor to reach the hole in the barbed wire. Jump over the mine carts to reach the elevator. Once in the mine, blast the rock and the right wall with the explosive and a sparking wire. Ride the mine cart to the diamond pile and find the White Jewel.
Then go back to Nabooti, to the museum, and put the jewels into the Nabooti totem. Purple at the top, followed by green, red, white, blue. After you place all the jewels in place, you will see that the totem will launch to space and there will be an overview of the Poptropica Planet.
Spy Island
Spy Island:
- When you arrive at Spy Island, go right to go to the Headquarters. Enter then go up and look for Director D. Talk to him and he'll give you a Decoder Kit. When you already have your Decoder Kit, go out.
- Go right to go to Spyglass Eyewear. Enter then go left and talk to Dr. Spyglass. Ask for an eye exam. When Dr. Spyglass points to a symbol, choose the one that faces in the opposite direction. (up instead of down, left instead of right)
- Recognizing you as an agent, he goes upstairs. To go upstairs, go out and on the left side, you'll see a ladder. Climb up and you'll see a door. Go inside and talk to Dr. Spyglass. He'll give you a Chameleon Suit. Put it on.
- Next, get out and go left to go to the docks.
- Climb up the door on the left side of the roof. (Be careful because when you move, they B.A.D guards can see you.) Enter immediately.
- Get past the dogs in the same way. You will find the FIRST SPY locked in a room. Go over the top and untie him. He will give you Laser Pen and the first Satellite Clue.
- On the way right, you'll see the B.A.D Bistro. Go to the kitchen on the right, and apply for the chef job. Pass the memory test and get the chef hat.
- Now you can go to the customer at the table, who is a B.A.D. agent. Steal his wine glass (it has his fingerprint).
- Go back to the kitchen. Go on top of the fridge, and climb out using the vent and the dining room lights.
- Go all the way to the right to go to the Toupee Terrace. Climb up without getting zapped. (Easy once you get the hang of it.) When you reach the top, you'll see a window with bars. Cut through the bars using your Laser Pen.
- Go to the left and you'll see the SECOND SPY. Untie him and he'll give you the Grappling Bowtie and the second Satellite Clue.
- Put on your Grappling Bowtie and wear your Chameleon Suit. Go back to Balding Avenue and go up the building next to the Grease Monkey garage. Go up to the Rooftops.
- Grapple left to the high tower. You'll see a B.A.D guard there, and lasers block you from going up.
- Use your Grappling Bowtie again and go to the red building at the left.Climb up, and a friendly spy will tell you to grapple right to the big antenna.
- Go inside the tube, into the Greenhouse. (Take off your bowtie because this would make it harder.) Go right and you'll see a Cherry Bomb Tree. Click on it to get a Cherry Bomb. Quickly push it to the flower launcher on the floor to your left : this will fling the Cherry Bomb up and right. Avoid the biting plants and go up to it (you have to work quickly before the bomb explodes). Push it left again to the other flower launcher. Climb up to the cage and push the Cherry Bomb closer, before it explodes.
- When the bomb explodes, the THIRD SPY will be free and she will give you a pair of Ultra-Vision Goggles and the last Satellite Clue. Now exit. Take off your Chameleon Suit, put on your Ultra-Vision Goggles, and go to the B.A.D Control Center.
- Now with your Goggles, you can see the lasers and get past as they turn off. Climb up, using the bowtie, and avoiding the lasers.Move a little to the right and you'll see a door. Click on it and scan the glass with the fingerprint.
- Enter, and dodge the lasers to reach the computer platform.
- Now, you've set off the security system. "Director D" is also there. Click on the right side computer and type the passcodes. The first one is "Laser". Second is "Hair". Third is "Removal". But there is treachery when you activate the transporter and you have to chase Director D.
- Director D sends four mini-bots after you, one at a time. At the corner of each room, there are yellow glowing balls. (two at bottom, two at top) Lure those mini-bots to one of the yellow glowing balls and they will plug in and explode.
- After you've lured all four mini-bots, Director D. will get mad. Go near the ceiling and he will try to smash you. After he collides with the ceiling three times, the control room crashes and he surrenders.
- After that, you'll head back to the Headquarters immediately. The Top Secret Secretary will give you the Island Medallion and you'll be the new Director of Spy Island!
Super Power
Super Power Island:
- Arrive at the island. You can swim out left to the County Prison, where a huge green meteor has hit the building. But the guards will not let "civilians" onto the premises. (you have to be a superhero)
- Go to the Comic Book store. The owner is Ned Noodlehead, a superhero fan. He will give you a copy of his "Superhero Handbook" which has some clues to solving the game.
- Go to the "Masks and Capes" costume shop and talk to the owner. He will give you an "Official Superhero ID" card, which keeps track of your progress in catching Super-Villains.
- Go to the right in the store to find various Superhero Costumes and put one on if you like.
- You don't have to climb up the Daily Paper building to see the real Superhero on the roof (he's there, tired). He can tell you how to gain a super-power but wants you to prove yourself worthy by catching 5 criminals using only your wits.
- Now go to the Prison and they will treat you as a colleague. The meteor is interesting but of no value. The warden will explain that the 6 criminals have escaped and now have Super-Powers. He will give you their files, which list the villains' names and some insight on how to beat them. The prison scientist will give you special glowing "anti-power handcuffs" with which to subdue the criminals once you apprehend them.
- Go right to the Bank, where you will find that Copycat has broken into the bank vault. When you attempt to stop her, she splits into 10 copies of herself (one is the real one) and runs off after setting off a smoke bomb to hinder your pursuit. You have to "tag" each of her forms before the smoke fills the bank. *** Key to beating CopyCat *** There will be 5 copies downstairs and 5 upstairs, and you have to take the elevator (slow). Catch the first copy on the light above the bank vault door before pursuing the others - hit one copy on the ledge to hop up. Then hit the next 2 first- floor copies, and NOW push the call button for the elevator. While it is coming, jump on the counter, then up to the overhead light to tag the 5th copy. Take the elevator upstairs and leap out before it reaches the second floor. 4 more copies can be tagged, then kayo the last one, the real Copycat. Handcuff her and you will be transported back to the Prison. You will receive a sticker on your ID saying you've beaten her.
- Go back right again. You can pass up the skyscraper because you cannot pursue Betty Jetty without being able to fly. Go to the Subway, where Speeding Spike has hijacked a subway train. *** Key to beating Speeding Spike *** He will run into you and knock you around. But if you jump over him enough for him to get mad and "blow his top", he can't control where he stops. When you see him red-faced, have him running toward you to the left, into the other subway cars. Jump over him and he will end up in the next car. Repeat this until he hits the wet floor and slips. Handcuff him. You will be back at the Prison to get another sticker.
- Go back right again, to City Park. (Pick up a hot dog from the vendor.) Sir Rebral is using his new mind power to wreck the statues there, and will hit you with rocks. *** Key to beating Sir Rebral *** If you avoid enough of the rock pieces, he will get mad and attack you with huge wedges of the ground, which are pulled up to hit you. There is a large, loose rock on the ground, and you can place it so that it hits Sir Rebral when the ground pops it up. (The best place is a little to the right of directly under him.) Cuff him for your 3rd sticker.
- Go back right, to the Restroom at City Park. You will go down into the sewer where Ratman is hiding with his pet rats and stinging flies. Go left and find the red water-control wheel. This will lower the water until you can see another red wheel, to the right, which will raise the level again. Now you can swim over to the left side where the Sewer Door is. Entering the sewer, go on the right side and jump over the biting rats to find the red wheel that drains sludge onto Ratman. *** Key to beating Ratman *** First jump past the rats and douse him using the wheel. Then avoid the flies to get back to him to cuff him. You get your 4th sticker at the Prison.
- Go all the way right to the Junkyard. Crusher is pounding the ground, and throwing barrels. ***Key to beating Crusher *** The pounding knocks you down, so you have to jump up on a regular time interval. Work your way right, then left until you reach the lower barrel. From there you can jump over Crusher and climb up to the cab of the Magnetic Crane. The first time, you shut it off using the switch. This drops the fridge on Crusher and he starts throwing barrels. Repeat your earlier jumping and avoid the barrels when he throws them. The second time you turn the magnet back on : it draws the metal plate he's standing on and "flattens" him. Cuff him and get your 5th sticker.
- If you go past the telephone booth, you will see that the phone is ringing. Before you answer, you can go to the top of the Daily Paper building to see the superhero. But you don't have to : answer the phone and you receive your Super Flying Power! (it doesn't work on other islands, or on the "ad spaces")
- Go right to the cordoned-off skyscraper. Fly to the highest ledge and go up. ***Key to beating Betty Jetty*** Don't get hit with her power-stealing energy balls. After 5 hits you will fall, and have to start the pursuit over. When you get close enough (after about six groups of balls), knock her from the sky. She is not defeated yet! But Ned Noodlehead "saves the day", and gets your Medallion!
- Go to confront Ned at the comic book store. He might be hungry. Offer him your Hot Dog.
NOTES : You cannot catch crooks without getting an ID and the handcuffs/files. You cannot get a costume without an ID, but you can get an ID and not a costume. If you turn the water wheel right next to the Sewer Door, it will get too deep, so don't do that.